![]() Miousse was honored to be put in charge of such an important individual aspect of Assassin’s Creed Unity, but it didn’t come without a bit of trepidation. When talking to the game’s art director and world design director, they immediately pointed to the monument as the single best example of a landmark that got preferential treatment - partially because of how breathtaking and iconic it is, partially because it’s the perfect subject to benchmark development on new consoles. But, in the process of planning Unity, Ubisoft approached her with an interesting prospect - create the Notre Dame, perhaps the most famous of all cathedrals in the world.Īll along, the development team had big things pegged for Unity‘s take on the Notre Dame. Miousse had worked on titles with tremendous scale before, as she was a designer on the likes of Assassin’s Creed II and Assassin’s Creed III. That might not be any more evident than in the case of senior level artist Caroline Miousse. ![]() Larger than all other Assassin’s Creed locales to date and significantly more detailed, the development team is taking whatever steps are necessary to make Paris the true star of the game. ![]() The Paris depicted in Assassin’s Creed Unity is shaping up to be a juggernaut among videogame cities. ![]()
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